Wednesday, October 14, 2015

Sir Thursday

Sir Thursday by Garth Nix, 2006 Scholastic Books

     Returning from the Border Sea with Leaf, Arthur doesn't make it through the door. It appears something has been slowly taking over his life on Earth. While Leaf attempts to banish the Nithling creature and allow Arthur back home, he is drafted for his required 100 years into Sir Thursday's Glorious Army of the Architect.
     Dame Primus reveals Mister Monday and Grim Tuesday have been assassinated then Arthur is spirited away to a chessboard-like portion of the House where the Army battles the Piper to possession of the Fourth Key. Mistaken for one of the Piper's children, Arthur has his memory wiped and only begins to recall portions of his life months later.
     On Earth Leaf tries to find the Nithling impersonating Arthur. She discovers the hospital they were taken from to the Border Sea has been infected with a fungoid which allows the creature to read and control the minds and bodies of those infected. The hospital believes the fungus to be a biological weapon and sets up a quarantine.
     When Leaf is infected she manages to call Arthur's friend Suzy Q Turquoise for help, just before she is overtaken. Suzy escapes the House to aid Leaf, and returns to find Arthur. Arthur, with his memory slowly returning, is glad to see Suzy and it is with her aid he manages his final battle for the Will.
     Memory and identity play a significant role in Sir Thursday. Thursday is governed by the sin of wrath and finds wiping the Piper's Children's memories hinders their allegiance to the Piper. Arthur is less and less hesitant to become the Heir as he loses and regains his identity, and fights for justice. Adventure pervades Arthur's fourth foray into the House and he again finds his friends are his greatest asset. Readers of all ages can access the language and content of Sir Thursday.

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