Thursday, April 17, 2014

Drowned Wedensday

Drowned Wednesday by Garth Nix, 2005 Scholastic Books

      Arthur hasn't been home very long when he receives an invitation to join Wednesday’s trustee in the House. When his room begins to fill with water Arthur is confused, and then his friend Leaf gets sucked into the House’s realms with him. Arthur is afraid for his friend, but she manages to take care of herself.
     Leaf is picked up by the Flying Mantis and Arthur is picked up by the Moth. Arthur has been marked by the pirate Feverfew leading to the Moth's destruction and Arthur is only allowed to stay aboard the ship when he reveals the Mariner's Medallion (a gift from one of the Architect's sons) and helps the Moth escape Feverfew.
     Arthur convinces the captain of the Moth of his identity and is taken to meet Wednesday who promises to relinquish the key once the third part of the Will is released. Wednesday's Dawn helps Arthur find Leaf, but before he can rescue his friend Arthur must complete his mission.
     With the help of the Raised Rats, brought into the House by the Pied Piper, he finds the Will in a worldlet within Wednesday's stomach. Old friends return for the final stand as Arthur battles for the inheritance he has never really wanted.
     Though he's never been overly enthusiastic about being the Heir to the House, Arthur begins to take his duties seriously. He works toward obtaining the goal that is set out for him and makes it his own as he progresses through the Will's plan to reunite the keys. Arthur is still his own person at the end of the day and brings his own flair to the role set for him, teens young and old will find his story relate-able if somewhat fantastic. 

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